Art


 * [[image:rainforestposter.jpg width="249" height="420"]]

Curriculum Area: **** Arts – Visual Arts ** · **Demonstrate knowledge of visual art materials, tools, techniques and processes by using them expressively and skillfully. ** · **Use the elements and principles of art as a means to express ideas, emotions and experiences. ** · ** Computer lab with 25 computers ** · ** Color printer ** · ** Microsoft Word ** · ** Access to Internet **
 * Benchmark: Creative Expression and Communication **
 * Technology: **

· ** The student will brainstorm ideas for a “Save the Rainforest” poster. To help with ideas, they will perform an internet search to help gain information. ** · ** Students will prepare a slogan for their poster (such as: “Say No to Paving Paradise. Save the Trees”) ** · ** Students will then perform a visual image search to find 5 images that support their slogan. ** · ** Students will use Microsoft Word to create a visually interesting poster/flier using their slogan, 5 images, a brief summary of their cause, and bright and colorful borders and text. ** · ** Posters/fliers will be hung in the hallway for student and staff to view. **
 * Description: **
 * Students will create a “Save the Rainforest” poster/flier containing the following: 5 images found through a visual image search on the internet, a brief summary of their cause, a slogan, and bright and colorful borders, text, and title. **


 * Tried & True or New & Innovative: **
 * This activity would be considered both tried and true and new and innovative. Students are accustomed to using search engines such as Google or Bing to perform informational or visual image searches. They are also comfortable using Microsoft Word to write an essay. Using Microsoft Word to create a poster or flier would be considered new and innovative. It entails building upon prior knowledge and using this well-known software in a new way.

Supporting Research: ** ** Citations: **
 * In the article, Using and Creating Knowledge with New Technologies: A Case for Student-as-Designers, Kimber and Wyatt-Smith investigate “how can teachers, often less techno-savvy than some of their students, harness new technologies to implement curriculum, challenging young learners to interrogate the multimodal world they inhabit?” (Kimber et al, 19) Though this article discusses the challenges for school policy makers, teachers and students including the high costs of technology, Kimber and Smith argue that value-added teaching practices include supporting students in their learning of technology. Schools should provide a wealth of opportunities for students to create, design, and express themselves using technology. **
 * Kimber, K., Wyatt-Smith, C. (2006) Using and creating knowledge with new technologies: a case for students-as-designers. //Learning, Media, & Technology//, Vol. 31, Issue 1, 19-34. **

Click here to view component 2 for this lesson plan. **
 * (picture) The Herbal Cure. Retrieved May 28, 2010 from http://herbcure.net/wp-content/themes/Transparency_Unlimited/images/rainforest.jpg